War Domain Cleric Build - War God's Priest (2024)

In this post, I will go through the War Domain Cleric Build - War God's Priest for Baldur's Gate 3. It offers a powerful setup for a melee-themed cleric build with good support and offensive capabilities during combat.

Contents

  • War Domain Cleric Build - War God's Priest
    • Class Contribution
  • Leveling Overview
  • Starting the Game - Level 1
    • Races
    • Class
    • Cantrips
    • Subclass
    • Deity
    • Spells
    • Background
    • Abilities
    • Skills and Expertise
  • Leveling Progression - Levels 2-12
  • Maximizing Ability Scores
  • Potions, Elixirs and Consumables
  • Illithid Powers
  • Equipment Recommendations
    • Act 1
    • Act 2 - mid-game
    • Act 3 - Final Build setup
  • Build Mechanics
    • Important Mechanics and Combos
    • Early Game Combat
    • Mid to Late Game Combat
  • Build Variations
  • Conclusion

War Domain Cleric Build - War God's Priest

On most occasions, a War Domain cleric is picked as a dip to get access to War Domain Cleric Build - War God's Priest (1)War Priest for various martials classes. However, with this build, the goal is to have this cleric subclass as the main one and utilize all of its benefits.

The main idea of this build is to have a solid character that may not be doing the most damage but covers the party and ensures its survivability. The main features will be War Domain Cleric Build - War God's Priest (2)Spirit Guardians​ and War Domain Cleric Build - War God's Priest (3)War God's Blessing​ which debuffs enemies and makes it easier to land attacks.

Still, I wanted it to do a bit more and this is where the Paladin's War Domain Cleric Build - War God's Priest (4)Divine Smite​ will come in, allowing you to combo the normal attack with War Domain Cleric Build - War God's Priest (5)War Priest​ for 2 powerful attacks, when you have a free action point. To be fair this allows you to go into a group of enemies with War Domain Cleric Build - War God's Priest (6)Spirit Guardians​ and later pummel your foes with radiant attacks.

I found this build to fit the perfect playstyle of how I like to play clerics and gives them some powerful combat options on turn 2, when usually they are on "maintenance mode" and just debuffing enemies.

So let's go into the build!

Class Contribution

The build consists of 3 classes and each of them brings plenty of improvements to the overall setup:

9 War Domain Cleric

  • Additional bonus action weapon attack with War Domain Cleric Build - War God's Priest (7)War Priest​. These will recharge each long rest.
  • Access to healing and support spells - War Domain Cleric Build - War God's Priest (8)Mass Healing Word​ and War Domain Cleric Build - War God's Priest (9)Healing Word.
  • War Domain Cleric Build - War God's Priest (10)Guided Strike​ will help you land attacks and War Domain Cleric Build - War God's Priest (11)War God's Blessing​ works on allies, which uses a reaction.
  • War Domain Cleric Build - War God's Priest (12)Divine Strike: Radiant​ gives an additional radiant damage bonus when attacking with a weapon.
  • Can apply wet status for other casters with War Domain Cleric Build - War God's Priest (13)Create or Destroy Water, helping to make enemies vulnerable to Lightning and Cold damage.
  • War Domain Cleric Build - War God's Priest (14)Spirit Guardians​ - the ultimate cleric spell, to debuff enemies, making them miss their attacks. To make the most out of it you will need some gear.
  • Proficiencies with shields, medium and heavy armor, allowing to improve defensive capabilities further

2 Paladin

  • Channel Oath ability, based on the subclass pick - War Domain Cleric Build - War God's Priest (15)Healing Radiance, War Domain Cleric Build - War God's Priest (16)Inquisitor's Might, etc.
  • Fighting style, to improve combat performance like War Domain Cleric Build - War God's Priest (17)Defence​.
  • The almighty War Domain Cleric Build - War God's Priest (18)Divine Smite​ greatly improves the weapon damage by using spell slots.

1 Storm Sorcerer

  • Provides Constitution Saving Throw proficiency which will help maintain spell concentration.
  • Access to War Domain Cleric Build - War God's Priest (19)Shield, which is an excellent cheap survivability boost if the situation demands it. The +5 Armour Class is a huge boon, allowing you to avoid deadly attacks.
  • Access to a variety of cantrips like War Domain Cleric Build - War God's Priest (20)Friends, which are especially useful if you are the main character, as you can win over some of the dialogues with low charisma.
  • Unique Storm Sorcerer feature - War Domain Cleric Build - War God's Priest (21)Tempestuous Magic, giving a huge boost in mobility.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

I recommend doing a respec at Withers to correctly allocate the initial Ability points and other options.

LevelClassSelection
1Cleric 1Cantrips: War Domain Cleric Build - War God's Priest (22)Sacred Flame, War Domain Cleric Build - War God's Priest (23)Thaumaturgy, War Domain Cleric Build - War God's Priest (24)Guidance
Subclass: Knowledge Domain
Recommended Prepared Spells: War Domain Cleric Build - War God's Priest (25)Guiding Bolt, War Domain Cleric Build - War God's Priest (26)Command, War Domain Cleric Build - War God's Priest (27)Inflict Wounds, War Domain Cleric Build - War God's Priest (28)Sanctuary, War Domain Cleric Build - War God's Priest (29)Healing Word
Abilities: STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 16, CHA - 10
Skills: any
2Cleric 2-
3Cleric 3Recommended Prepared Spells: War Domain Cleric Build - War God's Priest (30)Lesser Restoration, War Domain Cleric Build - War God's Priest (31)Enhance Ability, War Domain Cleric Build - War God's Priest (32)Hold Person, War Domain Cleric Build - War God's Priest (33)Spiritual Weapon
4Cleric 4Cantrips: War Domain Cleric Build - War God's Priest (34)Light
Feat:Ability Improvement - +1 Wisdom, +1 Constitution
5Cleric 5Recommended Prepared Spells: War Domain Cleric Build - War God's Priest (35)Spirit Guardians, War Domain Cleric Build - War God's Priest (36)Glyph of Warding, War Domain Cleric Build - War God's Priest (37)Mass Healing Word
6Sorcerer 1Cantrips: War Domain Cleric Build - War God's Priest (38)Friends, War Domain Cleric Build - War God's Priest (39)Minor Illusion, War Domain Cleric Build - War God's Priest (40)Blade Ward, War Domain Cleric Build - War God's Priest (41)Mage Hand.
Spells: War Domain Cleric Build - War God's Priest (42)Magic Missile, War Domain Cleric Build - War God's Priest (43)Shield
Subclass: Storm Sorcery
7Respec Character:
Level 1 - Sorcerer
Level 2 - Paladin
Level 3-7 - Cleric
Subclass: Oath of Vengeance or Oath of the Ancients
Abilities: STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 16, CHA - 10
8Paladin 2Fighting Style: War Domain Cleric Build - War God's Priest (44)Defence
9Cleric 6-
10Cleric 7-
11Cleric 8Feat: Ability Improvement +2 Wisdom or War Domain Cleric Build - War God's Priest (45)War Caster: Concentration
12Cleric 9Recommended Prepared Spells: War Domain Cleric Build - War God's Priest (46)Flame Strike

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the War Cleric build. If you have already started playing feel free to do a respec at Withers and follow along. This will make it easy to follow the build step by step.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.

RaceFeaturesDescription
War Domain Cleric Build - War God's Priest (47)Wood Half-ElfThe race picks are very similar, the main difference is weapon proficiencies. However, the cleric subclass will already provide everything that you need. The most important aspect is the increased movement speed that you will need when using War Domain Cleric Build - War God's Priest (51)Spirit Guardians.
War Domain Cleric Build - War God's Priest (52)Wood Elf
  • War Domain Cleric Build - War God's Priest (53)Elven Weapon Training
  • War Domain Cleric Build - War God's Priest (54)Darkvision
  • War Domain Cleric Build - War God's Priest (55)Fey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
War Domain Cleric Build - War God's Priest (56)Half-Orc
  • War Domain Cleric Build - War God's Priest (57)Savage Attacks
  • War Domain Cleric Build - War God's Priest (58)Relentless Endurance
  • War Domain Cleric Build - War God's Priest (59)Darkvision
Fits the "war" theme of the build and comes with unique effects to slightly improve the combat capabilities.
War Domain Cleric Build - War God's Priest (60)Githyanki
  • War Domain Cleric Build - War God's Priest (61)Martial Prodigy
The githyanki race fits the theme of "war". Moreover, it comes with War Domain Cleric Build - War God's Priest (62)Misty Step​ and other good bonus actions to help in world exploration and combat.
War Domain Cleric Build - War God's Priest (63)High Half-ElfThe High subraces of elves can be useful as they give access to cantrips like War Domain Cleric Build - War God's Priest (67)Friends, which are especially good for the main character.
War Domain Cleric Build - War God's Priest (68)High Elf

Class

Overview
War Domain Cleric Build - War God's Priest (72)Cleric
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.
Features
War Domain Cleric Build - War God's Priest (73)Spell SlotsThese can be used to cast spells and are restored each long rest.
War Domain Cleric Build - War God's Priest (74)Domain SpellsUnique spell list accessible based on your cleric subclass.

Cantrips

CantripsDescription
War Domain Cleric Build - War God's Priest (75)Sacred FlameThe main damage cantrip of clerics deals radiant damage. Early in the game, it is underwhelming, due to low Spell Save DC, but later it can be a decent option when you are saving spell slots.
War Domain Cleric Build - War God's Priest (76)ThaumaturgyEspecially recommended if you are the main character as it will help with Intimidation checks.
War Domain Cleric Build - War God's Priest (77)GuidanceThe most important cleric cantrip, which improves various ability rolls, works on yourself and party members.

Subclass

Overview
War Domain Cleric Build - War God's Priest (78)War Domain
Features
War Domain Cleric Build - War God's Priest (79)War PriestAllows to use War priest charges to attack with bonus action.
War Domain Cleric Build - War God's Priest (80)Divine FavourGives a bonus of 1d4 radiant damage.
War Domain Cleric Build - War God's Priest (81)Shield of FaithA concentration spell that gives a slight Armour Class boost to improve survivability.

Deity

As the build name implies, I recommend going with Tempus, Bahamut, or Gruumsh. These picks are mostly for roleplaying reasons and will have no impact on the build performance.

Spells

Clerics get plenty of good level-1 spells. You might not have enough slots to equip them all but don't worry, more will be available as you level up. Choose your preferred ones.

SpellsDescription
War Domain Cleric Build - War God's Priest (82)Guiding BoltThe main, long-range damage spell for the cleric in the early game.
War Domain Cleric Build - War God's Priest (83)Create or Destroy Water
Excellent spell to keep on hand. It can be useful when allies will cast Cold or Lightning spells to double their damage.
War Domain Cleric Build - War God's Priest (84)Inflict WoundsIf enemies are close to you, this is the go-to spell, which a strong damage rolls. It can also crit, inflicting even more damage.
War Domain Cleric Build - War God's Priest (85)CommandOne of the best control spells in the game, if you have a high chance of landing it. What makes it special is that it does not use a concentration slot.
War Domain Cleric Build - War God's Priest (86)SanctuaryUse this spell to make the ally untouchable, for example, if they have low HP, or you want to divert the enemy's attention.
War Domain Cleric Build - War God's Priest (87)Healing WordThe best healing spell, due to its cheap cost and ability to revive downed targets without wasting action points. Moreover, later with The Whispering Promise ring you can buff specific allies.
War Domain Cleric Build - War God's Priest (89)BlessThis is an excellent spell, however, I would only use it before combat and in the early game. It loses value later on, especially with some excellent items you can get in Act 1 like The Whispering Promise.
War Domain Cleric Build - War God's Priest (91)Shield of FaithExcellent early game spell, that can be used to improve defensive capabilities. I would not use it too much at higher levels as you get better use for concentration slots.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points.

BackgroundSkillsDescription
Folk HeroAnimal Handling
Survival
Both wisdom skills, that cleric can cover well. Fits, the build from a roleplay perspective.
AcolyteInsight
Religion
Insight is a Wisdom skill and Religion although Intelligence fits well with Cleric's theme.
Guild ArtisanInsight
Persuasion
Excellent choice for the main character, you get Persuasion skills which help with dialogues.
NobleHistory
Persuasion
Similar to the above, but gives History skills.
OutlanderAthletics
Survival
Mainly relevant for Survival skill which is wisdom-based.

Abilities

Now let's take a look at the abilities of the War Cleric build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

The core mechanic to understand for ability points is that they give "ability modifiers" that apply to various skill checks. For example, Charisma works on Intimidation and persuasion checks. Wisdom on Survival or Animal Handling and so on.

You get a higher ability modifier on even values - 10, 12, 14, etc. So keeping it on odd may be useless. However, there are various +1/2 modifiers in the game, specifically Auntie Ethel Hair or Feats that help round this up.

Auntie Ethel's Hair for +1 Wisdom is not mandatory on this build. It will allow you to have higher Wisdom but will leave the Constitution at an odd value. So I would recommend it to another character.

AbilityValueDescription
War Domain Cleric Build - War God's Priest (92)Strength8Not relevant ability
War Domain Cleric Build - War God's Priest (93)War Domain Cleric Build - War God's Priest (94)Dexterity16 (15+1)Improves the initiative and Armour class bonus to medium armors.
War Domain Cleric Build - War God's Priest (95)Constitution15The constitution will play a major role in maintaining spell concentration and HP pool. If you will be getting Auntie Ethel's Hair, set this to 14, and put 2 points elsewhere.
War Domain Cleric Build - War God's Priest (96)Intelligence8Irrelevant stat.
War Domain Cleric Build - War God's Priest (97)Wisdom17 (15+2)The main spellcasting ability for clerics. This should be maximized to have success with spells.
War Domain Cleric Build - War God's Priest (98)Charisma8If you set Constitution to 14, you can allocate 2 points here.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier and these are Wisdom-related.

  • Animal Handling
  • Insight
  • Medicine
  • Perception
  • Survival

Leveling Progression - Levels 2-12

Here is the detailed progression for the War Domain Cleric build to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class you can start picking your options.

For the perfect progression of this build, you should do two respecs at levels 6 and 7. However, to simplify progression and to stick to some of my unwritten rules I only go for 1 at level 7, when all the classes can be picked. This fixes some issues with spellcasting modifiers and getting correct saving throw proficiencies.

Level 2

This is where you will have left the tutorial area, and will start exploring the world.

ActionDescription
War Domain Cleric Build - War God's Priest (99)Turn UndeadExcellent against undead enemies, making them run away.
War Domain Cleric Build - War God's Priest (100)Guided StrikeA great way to ensure you land attacks when attacking with a weapon.

Level 3

At this level the Cleric gets access to Level 2 spells, further expanding the spellbook. Moreover, new always-ready spells are introduced.

SpellsDescription
War Domain Cleric Build - War God's Priest (101)Magic WeaponThis is a reasonably good spell. However, you will have plenty of Concentration spell options, so this will be left unused most likely.
War Domain Cleric Build - War God's Priest (102)Spiritual WeaponGives a good use for bonus action. The weapon deals okay damage and can act as a distraction.

Prepared Spells

SpellsDescription
War Domain Cleric Build - War God's Priest (103)Lesser RestorationI recommend being aware that you have this spell, as there are situations where it might be useful. It does not have to be always in the prepared spell list.
War Domain Cleric Build - War God's Priest (104)Warding BondExcellent spell, that you can use to greatly improve the survivability of one of your party members.
War Domain Cleric Build - War God's Priest (105)Hold PersonCan be situationally useful, especially if you have an 80%+ chance to land it. It can also shine if you start using the War Domain Cleric Build - War God's Priest (106)Scorching Ray​ + Hat of Fire Acuity combo.
War Domain Cleric Build - War God's Priest (108)Enhance AbilityAlmost a mandatory spell to have by someone in the group. This can help with various ability checks and turn the tables to your side.

Level 4

Level 4 brings the first feat, it will be a huge improvement.

Cantrips

CantripDescription
War Domain Cleric Build - War God's Priest (109)LightThis cantrip will be useful together with the Coruscation Ring or Callous Glow Ring to enable their effects.

Feat

Here you can select from a few choices, based on your playstyle and what kind of playthrough you are doing.

FeatDescription
Ability Improvement - +1 Wisdom and +1 ConstitutionThese options will help you round your ability points and gain full modifier bonuses.

Level 5

This level is a huge milestone, and that is why no multiclassing happened before. Access to level 3 spells makes Tempest Cleric an extremely powerful build.

FeatureDescription
War Domain Cleric Build - War God's Priest (112)Destroy UndeadWhen you use War Domain Cleric Build - War God's Priest (113)Turn Undead, you will also deal bonus radiant damage. I think this is a good addition, but nothing fancy as it has niche uses.

The Tempest Domain subclass also gains special spells:

SpellDescription
War Domain Cleric Build - War God's Priest (114)Spirit GuardiansThis is one of the strongest cleric spells, that will be your bread and butter throughout the game. It will be used to weaken enemies using the Radiating Orb status effect.
War Domain Cleric Build - War God's Priest (115)Crusader's MantleApplies a buff that gives a 1d4 radiant damage bonus. This does use a Concentration slot and greatly limits the cleric's combat potential.

Prepared Spells

Now, this is probably the most important section as you will gain some game-changing spells, allowing you to win many encounters.

SpellDescription
War Domain Cleric Build - War God's Priest (116)Remove CurseThis can be useful throughout the game in case you or a party member gets cursed.
War Domain Cleric Build - War God's Priest (117)Glyph of WardingYou can use this Glyph to apply various damage types and effects. For example - fire, cold, lightning, etc. The main highlight is Sleep, which works on multiple enemies and can outright win you an encounter.
War Domain Cleric Build - War God's Priest (118)Mass Healing WordUsing this as a bonus action together with The Whispering Promise will buff all allies with the War Domain Cleric Build - War God's Priest (120)Bless​ effect.

Level 6 - Sorcerer Lv 1

This level is a stepstone to unlock the full potential of the build. Here are the benefits of Sorcerer:

  • (Next level after respec) get proficiency in Constitution Saving Throws. This is important as it allows you to sustain Concentration on spells while being hit.
  • Access to defensive spells like War Domain Cleric Build - War God's Priest (121)Shield.
  • Improved mobility after casting spells and using War Domain Cleric Build - War God's Priest (122)Tempestuous Magic.

To multiclass into another class, use the level-up screen:

War Domain Cleric Build - War God's Priest (123)

Cantrips

Offensive cantrips use Charisma as a spellcasting modifier so you want to avoid those, and only take the utility ones.

CantripDescription
War Domain Cleric Build - War God's Priest (124)FriendsIf you are the main character and do most of the dialogues, this is also a good choice as it gives an advantage during rolls.
War Domain Cleric Build - War God's Priest (125)Blade WardCan be useful in some situations, where an ally might be in a pinch, and you have no good use for action otherwise.
War Domain Cleric Build - War God's Priest (126)Minor IllusionYou can use this cantrip to pull enemies together before an encounter.
War Domain Cleric Build - War God's Priest (127)Mage HandCan be used to solve some puzzles and overcome obstacles.

Spells

SpellsDescription
War Domain Cleric Build - War God's Priest (128)ShieldVery good spell that can ensure +5 Armour Class giving a good survivability boost.
War Domain Cleric Build - War God's Priest (129)Magic MissileI recommend this spell. It is not very powerful, but it can be used to specifically hit a foe, with multiple attacks and using Callous Glow Ring apply a lot of Radiating Orbs to weaken its hit chance.

Subclass

Overview
War Domain Cleric Build - War God's Priest (131)Storm Sorcery
Features
War Domain Cleric Build - War God's Priest (132)Tempestuous MagicAfter you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.

Level 7 - Paladin Lv 1 and major Respec

So now the build will need to use 3 different classes, which creates some problems. First, you will want to have level 1 as Sorcerer to ensure you get the Constitution Saving Throw proficiency. Second, there is a need to fix the spellcasting modifier. When casting spells with items (Blood of Lathander, Spell Scrolls). The spellcasting modifier is based on the latest level 1 multiclass you picked.

So you will go to the 1st level - Sorcerer, 2nd - Paladin, and the other 5 levels as Cleric, and pick spells and cantrips, that you picked before. This ensures that items use Wisdom as a spellcasting modifier and you have everything set up correctly.

So for level 1 take Sorcerer:

  • Cantrips: War Domain Cleric Build - War God's Priest (134)Friends, War Domain Cleric Build - War God's Priest (135)Minor Illusion, War Domain Cleric Build - War God's Priest (136)Mage Hand, War Domain Cleric Build - War God's Priest (137)Blade Ward.
  • Spells: War Domain Cleric Build - War God's Priest (138)Magic Missile, War Domain Cleric Build - War God's Priest (139)Shield
  • Subclass: Storm Sorcerery
  • Abilities: STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 17, CHA - 8

Now continuing with Paladin for the second level:

Class

Overview
War Domain Cleric Build - War God's Priest (140)Paladin
Features
War Domain Cleric Build - War God's Priest (141)Lay on HandsUse your blessed touch to heal a creature or cure it of all diseases and poisons.
War Domain Cleric Build - War God's Priest (142)Divine SenseGain Advantage on Attack Rolls against celestials, fiends, and undead.
War Domain Cleric Build - War God's Priest (143)Channel Oath ChargesYou gain the ability to channel the power contained in your Paladin Oath, which you can use to fuel certain actions.

Subclass

You can pick Oath of Vengeance or Oath of the Ancients, depending on which unique action you are interested in - War Domain Cleric Build - War God's Priest (144)Inquisitor's Might​ vs War Domain Cleric Build - War God's Priest (145)Healing Radiance.

Overview
War Domain Cleric Build - War God's Priest (146)Oath of Vengeance
Features
War Domain Cleric Build - War God's Priest (147)Inquisitor's MightImproves weapon damage based on spellcasting modifier, but most importantly weapon attacks can daze enemies.
War Domain Cleric Build - War God's Priest (148)Oath of Vengeance TenetsRequirements that you need to meet to uphold the oath.

Now multiclass into Cleric and go through its levels 1-5, with the spell and cantrip picks you did before

Level 8 - Paladin Lv 2

This level will give a few great benefits and further cement the playstyle of this build

ActionDescription
War Domain Cleric Build - War God's Priest (149)Divine SmiteA very powerful action unique to Paladins. It will allow you to empower weapon attacks at the cost of spell slots. Use it when you need high damage to take out a foe as fast as possible or land a critical hit. Using higher-level spell slots will improve War Domain Cleric Build - War God's Priest (150)Divine Smite​ damage.

Fighting Style

StyleDescription
War Domain Cleric Build - War God's Priest (151)DefenceProvides +1 Armour Class, slightly boosting the survivability of the build.

Prepared Spells

To be fair, you can pick anything, sadly none of these will be much of use especially, as the Cleric has a different Spellcasting modifier.

Level 9 - Cleric Lv 6

This level unlocks one of the major features of Nature Cleric:

FeatureDescription
War Domain Cleric Build - War God's Priest (152)War God's BlessingAn excellent Channel Divinity use that gives improved attack rolls, especially useful for allies that use War Domain Cleric Build - War God's Priest (153)Great Weapon Master: All In​ or War Domain Cleric Build - War God's Priest (154)Sharpshooter: All In.

Level 10 - Cleric Lv 7

Level 4 spells are unlocked, also new permanent spells are added:

SpellsDescription
War Domain Cleric Build - War God's Priest (155)StoneskinA good spell, which unfortunately will not be used much due to taking up a Concentration slot.
War Domain Cleric Build - War God's Priest (156)Freedom of MovementCan help allies in a dire situation where their movement becomes limited.

Prepared Spells

Sadly, there is nothing much to recommend. The spells can be situationally good. However, none of them will change the core rotations of War Cleric.

Level 11 - Cleric Lv 8

A new subclass feature is unlocked. Moreover, you can select one more feat.

FeatureDescription
War Domain Cleric Build - War God's Priest (157)Divine Strike: WeaponDeal an additional 1d8 weapon damage once per turn. A pretty decent boost.

Feat

FeatDescription
Ability Improvement+2 Wisdom is the optimal pick here. War Domain Cleric Build - War God's Priest (158)War Caster: Concentration​ would be relevant if you do not have items with a Concentration Saving Throw advantage.
War Domain Cleric Build - War God's Priest (159)War Caster: ConcentrationThis will help maintain spell concentration while being hit. Some items give the same effect, but these will most likely go to other characters.
War Domain Cleric Build - War God's Priest (160)AlertIf you constantly want to go first and avoid any surprise rounds, this feat guarantees that. Great for jumping on enemies with War Domain Cleric Build - War God's Priest (161)Spirit Guardians​ and weakening them.

Level 12 - Cleric Lv 9

Level 9 gives access to a few additional nature-themed spells and a new list of level 5 prepared options.

SpellDescription
War Domain Cleric Build - War God's Priest (162)Flame StrikeDeadly spell that creates a pillar of fire dealing both fire and radiant damage.
War Domain Cleric Build - War God's Priest (163)Hold MonsterSituationally useful spell, that can paralyze some of the strongest enemies in the game.

Prepare Spells

SpellDescription
War Domain Cleric Build - War God's Priest (164)Greater RestorationRemoves negative status effects, that can be useful in some situations.
War Domain Cleric Build - War God's Priest (165)Insect PlagueCan be used to cover an area with insects, making it a Difficult Terrain and inflicting piercing damage.

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

Wisdom

  1. 17 Wisdom - the base from character creation.
  2. Feat - Ability Improvement - +1 Wisdom.
  3. Feat 2 - +2 Wisdom
  4. Act 3 - Mirror of Loss - pick +2 Wisdom.

These will allow you to reach 20-22 natural Wisdom, which should be high enough to successfully land most of the spells.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

ConsumableDescription
War Domain Cleric Build - War God's Priest (166)Potion of SpeedIn case you or your other casters have a Concentration spell slot taken and cannot cast Haste, use this potion. It acts similarly, but the effect is just for 3 turns.
War Domain Cleric Build - War God's Priest (167)Potion of Animal SpeakingAlthough not something powerful, it is worth stocking up and saving a spell slot.
War Domain Cleric Build - War God's Priest (168)Potion of InvisibilityCan be used to get a perfect position before the encounter starts or leave the encounter if it comes to worst.
War Domain Cleric Build - War God's Priest (169)Potion of Angelic ReprieveGives a short rest effect and restores level 1 and 2 spell slots. Excellent for restoring some spellslots to use War Domain Cleric Build - War God's Priest (170)Shield​ or War Domain Cleric Build - War God's Priest (171)Divine Smite.
War Domain Cleric Build - War God's Priest (172)Potion of Angelic SlumberA few can be obtained throughout the game, but most of them are found in Act 3. Gives the effects of long rest, perfect for restoring spell slots.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.

ConsumableDescription
War Domain Cleric Build - War God's Priest (173)Elixir of BloodlustVery effective elixir that gives another action point if you kill an enemy. I would say this is the best one to use to maximize your output through the turn.
War Domain Cleric Build - War God's Priest (174)Elixir of Hill Giant StrengthSets strength value to 21 until the Long Rest. This will enable the Cleric to easily land melee hits with various weapons and compensate for low ability scores. Here is a farming guide for Elixir of Hill Giant Strength
War Domain Cleric Build - War God's Priest (175)Elixir of Cloud Giant StrengthAn upgraded version that is available mostly in Act 3 via crafting or purchasing. Sets Strength to 27, the highest value possible.
War Domain Cleric Build - War God's Priest (176)Elixir of Battlemage's PowerGain 3 stacks of Arcane Acuity. I would say this should be the most used elixir for higher spell success.
War Domain Cleric Build - War God's Priest (177)Elixir of Peerless FocusAnother good choice that allows to better maintain spell Concentration.
War Domain Cleric Build - War God's Priest (178)Superior Elixir of Arcane CultivationGrant's a single level 3 spell slot. Could be useful in case you are preparing for a longer encounter.
War Domain Cleric Build - War God's Priest (179)Supreme Elixir of Arcane CultivationGrant's a single level 4 spell slot. Could be useful in case you are preparing for a longer encounter.
War Domain Cleric Build - War God's Priest (180)Elixir of VigilanceFor some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics. However, if you have War Domain Cleric Build - War God's Priest (181)Alert​ this becomes redundant.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers also called Elite.

Illithid PowerTypeDescription
War Domain Cleric Build - War God's Priest (182)Favourable BeginningsBaseBeneficial power to take as it does not have any costs, and provides only benefits on the first hits with attack rolls.
War Domain Cleric Build - War God's Priest (183)Luck of the Far RealmsBaseAn easy way to ensure you land critical hits. Works well with the melee hits on War Cleric.
War Domain Cleric Build - War God's Priest (184)Cull the WeakBaseCan help to kill an enemy faster if it is left with a few HP.
War Domain Cleric Build - War God's Priest (185)Psionic BacklashBaseA great way to weaponize your reaction before obtaining War Domain Cleric Build - War God's Priest (186)Counterspell.
War Domain Cleric Build - War God's Priest (187)Illithid ExpertiseEliteCan be used to maximize the effectiveness of charisma-based skills, especially relevant to the main character.
War Domain Cleric Build - War God's Priest (188)Black HoleEliteVery powerful spell that can be used to pull enemies together. You can then follow up with area-of-effect spells or attacks. In general, it is a very effective action in the hands of any character.
War Domain Cleric Build - War God's Priest (189)Psionic DominanceEliteCan be used to save yourself from a deadly spell. This is especially relevant as you will have a disadvantage on mental saving throws.
War Domain Cleric Build - War God's Priest (190)FreecastEliteRemove the cost of spell slots or charges.
War Domain Cleric Build - War God's Priest (191)Mind SanctuaryEliteYou can now use action and bonus action interchangeably, giving two full spell casts each turn. It's not as important for you, but it will help other casters in the group.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Stormfrost Sage Build. Items are especially important as they take the build to the next level thanks to their unique effects.

I recommend checking the Item Checklists this will help you plan your run and assign items so that they do not overlap.

Act 1

For most of Act 1, your melee weapon slots will be free, so use anything there.

SlotItemDescription
War Domain Cleric Build - War God's Priest (192)Melee (One-Handed)Blood of LathanderExtremely good weapon if you do not care about Phalar Aluve unique effects. The War Domain Cleric Build - War God's Priest (195)Lathander's Light​ effect will help you activate additional debuffs from enemies and make combat easier in Act 2.
Phalar AluveThis is one of the best weapons in the game for a supporting class like Cleric. If you can precast its Phalar Aluve: Melody before combat, I recommend using it both to improve companion damage or attack rolls.
Defender FlailIf you do not care about the unique effects, this is a go-to choice. The bonus Armour Class will help you avoid enemy hits and activate Holy Lance Helm.
War Domain Cleric Build - War God's Priest (199)RangedBow of AwarenessGives bonus initiative, allowing one to go earlier in combat.
War Domain Cleric Build - War God's Priest (201)ShieldAdamantine ShieldIt provides a substantial defensive boost by reducing critical hit damage.
Safeguard ShieldGives a bonus to saving throws, easily accessible early in the game.
War Domain Cleric Build - War God's Priest (204)HeadHoly Lance HelmA solid helmet that will deal 1d4 radiant damage if the enemy misses you. Moreover, it will also activate any reverbation effects from Gloves of Belligerent Skies.
Haste HelmImproves movement speed, allowing one to reach important targets easily, early in the game.
War Domain Cleric Build - War God's Priest (208)Cloak-Nothing relevant for the build
War Domain Cleric Build - War God's Priest (209)ArmorLuminous ArmourThis is the best armor for the whole game.
War Domain Cleric Build - War God's Priest (211)GlovesGloves of Belligerent SkiesOne of the best gloves for builds that apply status effects via various damage sources. This will create Reverbation, increasing the chance of making the enemy Prone.
Hellrider's PrideDefensive gloves that give damage resistance to those that the Cleric heals. Perfect combo to be used with War Domain Cleric Build - War God's Priest (214)Healing Word​/War Domain Cleric Build - War God's Priest (215)Mass Healing Word​ + The Whispering Promise.
War Domain Cleric Build - War God's Priest (217)BootsBoots of Stormy ClamourThe best boots in terms of offensive damage. They will give Reverbation stacks when you apply status effects, for example, War Domain Cleric Build - War God's Priest (219)Spirit Guardians.
Disintegrating Night WalkersOne of the best boots, giving a total advantage for movement on difficult surfaces. It also gives War Domain Cleric Build - War God's Priest (221)Misty Step​ to increase that mobility.
Boots of SpeedExcellent boots that improve movement capabilities, especially useful when you are running around with War Domain Cleric Build - War God's Priest (223)Spirit Guardians​ active.
War Domain Cleric Build - War God's Priest (224)AmuletAmulet of RestorationThe best cleric amulet early in the game. Use the spells together with The Whispering Promise to apply buffs on your allies.
War Domain Cleric Build - War God's Priest (227)RingsThe Whispering PromiseThe best ring for a cleric early in the game. This will apply War Domain Cleric Build - War God's Priest (229)Bless​ to allies when you use a healing spell like the War Domain Cleric Build - War God's Priest (230)Mass Healing Word.
Crusher's RingExcellent ring that will allow you to move around more. This is especially useful before you obtain War Domain Cleric Build - War God's Priest (232)Tempestuous Magic​ from Sorcerer dip.
Ring of ProtectionThe bonus Armour Class is a great boost for survivability.

Act 2 - mid-game

So once you unlock Paladin multiclass, the build can now effectively land melee hits. However, there are some issues. Overall you have a decent Dexterity of 16. Finesse weapons like Phalar Aluve can be used with this ability and get a decent hit chance.

However, for weapons like Blood of Lathander you will need high strength. You can, of course, shuffle around with ability points, decrease Dexterity, and call it a day. But in that case, the build loses a lot of potential and I would rather recommend using Elixir of Hill Giant Strength. This will set the strength to 21.

With hit chance fixed you can then land successful hits with War Domain Cleric Build - War God's Priest (236)Divine Smite​ and greatly improve the cleric damage output.

SlotItemDescription
War Domain Cleric Build - War God's Priest (237)Melee (One-Handed)Blood of LathanderThe weapon is a perfect pick, if you are okay with using Elixir of Hill Giant Strength.
Phalar AluveUse this weapon if you do not plan on using the Elixir of Hill Giant Strength to improve the hit chance.
War Domain Cleric Build - War God's Priest (240)RangedBow of AwarenessStill the best bow, as initiative plays a vital role for Light Cleric.
War Domain Cleric Build - War God's Priest (242)ShieldKetheric's ShieldThe best shield for casters as it gives +1 Spell Save DC, increasing spell success.
Sentinel ShieldWhat makes this shield amazing is that by wearing it you will be going first most of the time during encounters. This is a great way to apply Radiating Orb and Reverbation on enemies using War Domain Cleric Build - War God's Priest (245)Spirit Guardians.
War Domain Cleric Build - War God's Priest (246)HeadFistbreaker HelmAdds +1 Spell Save DC improving spell success.
War Domain Cleric Build - War God's Priest (248)CloakThunderskin CloakBecause most of the enemies you come across will have Reverbation this cloak will further help to weaken those foes.
Cloak of ProtectionImproves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
War Domain Cleric Build - War God's Priest (251)ArmorLuminous ArmourThe best armor for clerics using Radiant damage.
War Domain Cleric Build - War God's Priest (253)GlovesGloves of Belligerent SkiesStil the best gloves for the Nature Cleric.
Luminous GlovesAlternative option, that will add 2 more Radiating Orb stacks as you inflict damage.
War Domain Cleric Build - War God's Priest (256)BootsBoots of Stormy ClamourStill the best boots in terms of applying various conditions.
War Domain Cleric Build - War God's Priest (258)AmuletAmulet of the HarpersAllows casting a War Domain Cleric Build - War God's Priest (260)Shield​ spell, and can be a lifesaver if attacked heavily for one turn.
War Domain Cleric Build - War God's Priest (261)RingsCallous Glow RingThe ring's bonus radiant damage will help activate Gloves of Belligerent Skies and get more Reverbation stacks.
The Whispering PromiseThe best ring for a cleric early in the game. This will apply War Domain Cleric Build - War God's Priest (265)Bless​ to allies when you use a healing spell like the War Domain Cleric Build - War God's Priest (266)Mass Healing Word.
Coruscation RingThis will help with building Radiating Orb stacks. However, with all the effects you will be applying, this might be overkill as you will already be proccing Luminous Armour.
Ring of Mental InhibitionExcellent ring that can be used to apply Mental Fatigue from failed Saving Throws against your spells.
Ring of Spiteful ThunderAdds another Dazed effect that can be procced after 5 Reverbation stacks are activated and Thunder damage gets applied.

Act 3 - Final Build setup

This is the last act of the game, where you will get access to the most powerful items. To get them as early as possible you will need some planning, but overall, it should not be a problem.

SlotItemDescription
War Domain Cleric Build - War God's Priest (271)Melee (One-Handed)The Sacred StarAn interesting weapon that applies Radiating Orb on a hit. It's not better than other options, but definitely an alternative if you want to try out something new.
-Weapons from previous acts.
War Domain Cleric Build - War God's Priest (273)RangedHellrider LongbowThe bonus initiative is an excellent boost to go early in combat. If it is not a surprise round, it is almost guaranteed.
Gontr MaelCan be used to cast War Domain Cleric Build - War God's Priest (276)Haste.
War Domain Cleric Build - War God's Priest (277)ShieldViconia's Walking FortressOne of the best shields in the game. Overall, it serves more of a defensive role giving advantages on Spell Saving Throws.
Ketheric's ShieldThe best shield for casters as it gives +1 Spell Save DC, increasing spell success.
War Domain Cleric Build - War God's Priest (280)HeadHood of the WeaveOne of the best headwear for spellcasters, giving +2 Spell Save DC. This can be contested by other casters as it is in high demand.
War Domain Cleric Build - War God's Priest (282)CloakCloak of The WeaveImproves Spell Save DC. However, the main caveat is that this cloak is in demand by all casters.
Cloak of DisplacementProvides an increased chance of avoiding enemy attacks with attack rolls.
War Domain Cleric Build - War God's Priest (285)ArmorLuminous ArmourStill the best armor in the game for cleric build.
War Domain Cleric Build - War God's Priest (287)GlovesThe Reviving HandsGloves for buffing allies with healing spells.
-Reuse the same gloves from previous acts.
War Domain Cleric Build - War God's Priest (289)Boots-Reuse the same boots from previous acts.
War Domain Cleric Build - War God's Priest (290)AmuletAmulet of The DevoutProvides +2 Spell Save DC. However, it is better used on Cleric to get the bonus Channel Divinity charge.
Spellcrux AmuletAllows restoring any level of spell slot.
Fey Semblance AmuletAn excellent amulet to improve the rolls against mental saving throws.
Khalid's GiftIt can be used to get the War Domain Cleric Build - War God's Priest (295)Aid​ spell and increase Wisdom by 1.
War Domain Cleric Build - War God's Priest (296)RingsRing of Feywild SparksA somewhat overlooked ring, but it gives +1 Spell Save DC. It can help land that initial spell.
-Rings from previous acts

Build Mechanics

In this section, I would like to dive deep into how to play the War Domain Cleric Build. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to use the build effectively.

War Domain Cleric support

The War Domain subclass comes with a decent Channel Divinity that can help both yourself and the allies. The first one you obtain is War Domain Cleric Build - War God's Priest (298)Guided Strike. It is fairly decent and will help you to land that crucial strike when you are about to finish off a foe.

At level 6 War Cleric you obtain War Domain Cleric Build - War God's Priest (299)War God's Blessing​ which is an upgraded version, that can now help allies to land their hits. This is especially useful when you have other martials with War Domain Cleric Build - War God's Priest (300)Sharpshooter: All In​ or War Domain Cleric Build - War God's Priest (301)Great Weapon Master: All In​ which receive a penalty to attack rolls but hit like a truck.

In addition to this, you gain War Domain Cleric Build - War God's Priest (302)Divine Strike: Weapon​ which slightly boosts your weapon damage and is an overall great addition once per turn.

Healing and Buffs

The main misunderstanding about clerics is that people assume they should only be healing and supporting. However, this is far from the truth. In general, the best healing mechanic is just throwing potions, which is efficient, and cheap in comparison.

Overall, healing should be limited and in my opinion, used sparingly. My recommended spells are War Domain Cleric Build - War God's Priest (303)Healing Word​ and War Domain Cleric Build - War God's Priest (304)Mass Healing Word. These are cheap to use and cost only bonus action, which does not interfere with your important spells that will be covered later.

However, the major highlight is that those healing spells activate The Whispering Promise ring buffing your allies. This is very valuable early in the game, so that your party has a higher hit chance, making combat easier.

In addition, there are other items that you can use - Hellrider's Pride or The Reviving Hands later in the game with more defensive bonuses.

Spirit Guardians - Cleric's bread and butter

So the most important spell for Cleric is War Domain Cleric Build - War God's Priest (308)Spirit Guardians. With the correct gear that I recommend each enemy you touch, will apply various status effects like Reverbation, Prone, and Radiating Orb.

So you are like a running Beyblade damaging everything that you touch and also weakening their combat potential. Just remember the core items to make this work - Luminous Armour, Boots of Stormy Clamour, and Gloves of Belligerent Skies. There are some other options, but overall these are the best picks.

So the idea is to run around and have as many as possible enemies touched by your light. However, this might be limiting in some cases, where enemies might be on higher ground or behind covers. This is where the next step comes in...

Tempestuous Flight

Taking a level 1 dip into Sorcerer unlocked one of the features that will greatly improve Light cleric mobility - War Domain Cleric Build - War God's Priest (312)Tempestuous Magic. This will allow you to fly at the cost of bonus action, not use movement speed, and avoid opportunity attacks.

While flying any enemies you touch with War Domain Cleric Build - War God's Priest (313)Spirit Guardians, will be affected by it. This is an excellent way to spread Radiating Orbs and debuff most of the enemies in the combat zone.

Reverbation and status effects

The main highlight of the Light Cleric build is the sheer amount of status effects that you will be applying - Reverbation, Prone, Radiating Orb, Daze, etc. This can greatly weaken foes and make them harmless to your group.

The main highlight in my opinion is Reverbation. This at first weakens enemy strength, dexterity, and constitution saving throw proficiencies. As it stacks to 5, the enemy will get damaged with 1d4 thunder. This is finished by making the enemy prone if they fail a saving throw.

Once the enemy is prone they are easy pickings for your melee characters and waste their precious movement speed to stand up. To get these effects consistently be sure to use Boots of Stormy Clamour and Gloves of Belligerent Skies.

Divine Smite usage

The key aspect of any build that involves 2 levels of Paladin is War Domain Cleric Build - War God's Priest (316)Divine Smite. It is one of the coolest actions punishing your targets with a ray of light. To use it effectively there are a few tips that I have.

First, update your reactions and make sure the War Domain Cleric Build - War God's Priest (317)Divine Smite​ has a reaction on critical hit and asks you to use it:

War Domain Cleric Build - War God's Priest (318)

This way you will not waste your time with unnecessary popups and can use it when needed. For example, using a critical hit War Domain Cleric Build - War God's Priest (319)Divine Smite​ on a weak foe with a few HP will feel like a waste. However, you still might want to use it on the boss even if it has few HP to finish them off.

Here are a few tips to boost War Domain Cleric Build - War God's Priest (320)Divine Smite​ damage:

  • Use it on Undeads and Fiends. This gives an additional 1d8 damage roll, boosting the possible damage.
  • Hit paralyzed enemies from spells like War Domain Cleric Build - War God's Priest (321)Hold Person​/War Domain Cleric Build - War God's Priest (322)Hold Monster. This guarantees a critical hit and results in double dice rolls, giving a huge damage boost.

If you want to use the normal smite, just activate it from the quick bar by selecting War Domain Cleric Build - War God's Priest (323)Divine Smite​ action. It also synergizes well with Luminous Armour for a Radiant Shockwave effect, so you apply more Radiating Orbs.

Early Game Combat

Let's cover how you should progress combat levels 1-6.

  • For early encounters use normal spells like War Domain Cleric Build - War God's Priest (325)Guiding Bolt and, War Domain Cleric Build - War God's Priest (326)Inflict Wounds. To save spell slots I would prioritize War Domain Cleric Build - War God's Priest (327)Produce Flame​ followed by War Domain Cleric Build - War God's Priest (328)Sacred Flame​ to inflict damage
  • If you can use War Domain Cleric Build - War God's Priest (329)Bless​ to buff allies before combat. Once you get The Whispering Promise, you can forgo the spell and use War Domain Cleric Build - War God's Priest (331)Healing Word​ or War Domain Cleric Build - War God's Priest (332)Mass Healing Word​ to buff your allies.
  • War Domain Cleric Build - War God's Priest (333)Create or Destroy Water​ is an excellent spell if you have other casters that use Cold or Lightning spells.
  • Once you obtain War Domain Cleric Build - War God's Priest (334)Spirit Guardians​ use these to run around the battlefield and debuff the enemies. Check the equipment section for the items that work the best with it.
  • Your bonus action has plenty of uses. The already mentioned healing spells, but you can also summon War Domain Cleric Build - War God's Priest (335)Spiritual Weapon, which can deal additional damage and distract foes.
  • War Domain Cleric Build - War God's Priest (336)Glyph of Warding​ can be used to put enemies to sleep without a Concentration slot. It is excellent if you see a few of them grouped up.
  • If things are turning for the worse, you can always use War Domain Cleric Build - War God's Priest (337)Sanctuary​ to save an ally or use it to flee combat.

Mid to Late Game Combat

This is where you will get access to all the classes and can use the build to its full potential.

  • War Domain Cleric Build - War God's Priest (338)Spirit Guardians​ are still your bread and butter for most of the combat encounters. You want to weaken most of the enemies before they get their turn.
  • War Domain Cleric Build - War God's Priest (339)Flame Strike​ is an excellent spell when you just want to dish out damage, especially on the second turn, once you have prepared everything and weakened foes.
  • War Domain Cleric Build - War God's Priest (340)War God's Blessing​ is a powerful tool to help allies land their hits, especially if the enemy is close to dying.
  • To dish out good melee damage use War Domain Cleric Build - War God's Priest (341)Divine Smite​ with War Domain Cleric Build - War God's Priest (342)Guided Strike​ to guarantee a hit. I do recommend this when you want to make sure that the enemy dies when they are on low HP.

So what's my favorite rotation? Here is how I mostly enter combat:

  1. If you can, do some prebuffing, like Phalar Aluve or War Domain Cleric Build - War God's Priest (344)Healing Word​ + The Whispering Promise, before a combat encounter.
  2. Start combat and activate War Domain Cleric Build - War God's Priest (346)Spirit Guardians.
  3. If enemies are close just run to them, if they are further away cast War Domain Cleric Build - War God's Priest (347)Tempestuous Magic​. This allows them to move between enemy groups to make sure that War Domain Cleric Build - War God's Priest (348)Spirit Guardians​ hit everyone. Otherwise, you can cast something like War Domain Cleric Build - War God's Priest (349)Spiritual Weapon​ to help.
  4. On the second turn, you can cast a spell or hit using a melee weapon and War Domain Cleric Build - War God's Priest (350)Divine Smite​ for bonus damage.
  5. Run around enemies and reactivate War Domain Cleric Build - War God's Priest (351)Spirit Guardians​ for more Radiant Orbs and damage.
  6. Using the War Domain Cleric Build - War God's Priest (352)War Priest​ effect you can attack with bonus action for additional attack.

Build Variations

Here are some variations that work similarly and utilize the same classes at their core.

SetupDescription
  • 10 War Domain Cleric
  • 2 Paladin
A slightly simpler version of the build. This does lose you Storm Sorcerer, but you gain War Domain Cleric Build - War God's Priest (353)Divine Intervention​. This is a very powerful spell on Honour Mode, that can be used a single time per game. You can still change to 9 War Cleric/1 Storm Sorc after you use it.

Conclusion

Thank you for reading the War Domain Cleric Build - War God's Priest for Baldur's Gate 3. I hope this gives you inspiration on how to well utilize the subclass and play it together with Paladin for the best effectiveness. All of the class picks enhance the core of the build and make it a late game powerhouse.

Cheers!

War Domain Cleric Build - War God's Priest (2024)
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